In response to the rising demand for remote skill acquisition during the Pandemic, Skillshare envisions enhancing the user experience on its learning platform. Recognizing the increased reliance on online learning, the project aims to introduce 'Personal Paths'—tailored learning journeys for individuals at various skill levels. These paths will offer clarity and comprehensive information, facilitating users in progressing seamlessly from Novice to Intermediate and Advanced proficiency in their chosen subjects. Additionally, the integration of gamification is proposed to ensure sustained motivation and engagement throughout the learning experience.
As the need for remote skill development surges, Skillshare identifies a challenge in the current user experience, prompting the need for improvement. Users express a desire for personalized learning paths that guide them effectively through various proficiency levels in a subject. The current lack of clear pathways hinders their progression. To address this, the project aims to refine the learning experience, providing users with clear, personalized paths enriched with sufficient information. Furthermore, the incorporation of gamification is crucial to keep users motivated and engaged as they navigate their learning journey on the Skillshare platform.
Within the collaborative framework of the Skillshare project, I played a key role, particularly focusing on the research process and synthesizing data. Following the design thinking "double diamond" method, my responsibilities included translating research insights into actionable design elements through the creation of both low and high-fidelity wireframes. Additionally, I actively contributed to the project's success by implementing the gamification aspect into the app, enhancing user engagement and motivation within the learning experience.
screener Survey: 20
Design Studio: 2 rounds
Design Iterations : 2 rounds
Usability Testing: 5
The design sprint for SkillShare employed the Double Diamond method to stay focused and organized. The team conducted user research conducting 20 screener Surveys and 10 sets of interview as well as the competitive analysis to gather information on the education industry and online learning in particular and. During the "define" stage, the problem statement was narrowed down, and the development process was informed by research findings and insights to create features, visual design, and information architecture. we conducted 2 rounds of design iteration as well as 2 sets of usability tests with 5 users to reach the best solution for this project.
After testing our final prototype with 5 users by giving them these 3 tasks:(1) finding a desired course, (2) setting a reminder for motivation, and (3) finding a game to join for engagement, the results showed that we were successful to solve our users problems aligning with Skillshare's desires, we were also able to pinpoint the weak areas to be worked on as our next steps